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Monday, April 23rd
News

The official Hero's Journey site got a rare update over the weekend as Simutronics released the second of a three part series on the classes of their game. In this profile, we learned about the Necromancer, Ranger and Wizard.

Part two of our three-part series highlighting the classes of Hero's Journey! This time around, we're discussing the Ranged group: Necromancer, Ranger, and Wizard!

You can read all the details over at Play.net!

Sunday, April 22nd
News

Class update on the Ranged Group!

Part two of our three-part series highlighting the classes of Hero's Journey! This time around, we're discussing the Ranged group: Necromancer, Ranger, and Wizard!

You can read all the details over at Play.net!

Thursday, April 12th
Interviews

Stephanie Shaver, the Lead Designer for Hero's Journey, drops by to help debut this new home for Hero's Journey on the WarCry Network. In this exclusive interview, the first in quite some time for Simutronics, we learn about what's going on with the game - not the engine - and how things have evolved in recent months.

imageWarCry: One famous and controversial aspect of your company was the reliance on volunteer GMs to help build content. With the success of HeroEngine, one would assume you have more resources to work with. How will this change your philosophy on volunteer contributions?

Stephanie Shaver: Hurray! We're controversial! :D When you have a tool like HeroEngine that allows you to work long-distance with people, I think it's more like "common sense", but your mileage may vary.

In short: Aside from better organizing the groups of GMs their role as the game's builders hasn't changed. The GMs are still a key part of our development. All the areas you're seeing at tradeshows were assembled and sculpted by them. They're an amazing team of people who we want to be around for a long, long time.

Read more at the link below.

Tuesday, April 3rd
Previews

Hero's Journey has been in development for a number of years and more recently the HeroEngine has taken center stage as one of the fastest growing MMO engine solutions on the market. Recently, Senior Editor Dana Massey met with representatives of the St. Louis developers to discuss the game, the engine and their progress. HeroEngine is now in use by five different developers, including BioWare Austin and Virgin Games.

Over the last year, the team has developed the resources to support both the HeroEngine and their proof of concept MMORPG Hero's Journey. Before, it always seemed like they had to pick one or the other. Their St. Louis studio now has 45 to 50 people on site and at work on the two projects simultaneously. This is nothing compared to the roughly 200 people on EA Mythic's Warhammer Online, but it crosses the line from independent production to a well-funded player.

Click below to read the full article.